Balancing Issue Again in Albion Online

Soo gonna try not to be rude when I point this one out which should have been very obvious on creation.

Great Hammer 6.3 brand new tackle skill
description: travels in straight line dealing 48 dmg and stunning for 5.7s energy cost 65 cooldown 15s

Polehammer 7.2 (same rough tier) Groundbreaker
description: travels in straight line dealing 297 dmg and stunning for 9.14s energy cost 67 cooldown 15s

even the 4.2 polehammer skill is better than the great hammer

f:id:aosilver:20160523153724j:plain

I say this in the nicest possible way I can. Please stop wasting time on development of "new skills".

Please start posting full descriptions of potential new skills FAR prior to placing them in game. Something this obvious should have been common sense.

If you need help with balancing speak up because as far as balancing goes this is one of those times that makes us wonder if you deserve your job.

and to put it bluntly this isn't the first time
-movement ability on armor (why make it so medium is better than light and heavy when prior to this it was balanced passives are fine it is the active skills that unbalanced game)

-movement ability on weapons (they should all be roughly the same...if you need help calculating there are a number of us capable on forums ask...please)

-aoe dmg on bow (like really you nerf the 1 skill that was sort of "Albion Online Gold" and totally ignore the 3 second spammable that can hit everyone in a cone?)

-Meteor being useless (i.e. remove the knockback no other aoe makes it so that it ruins everyone else's aoe in game)

If your skill is delayed it should do massive dmg i.e. meteor, slow moving blizzard, rain of arrows etc... it seems to me you are moving away from what you should be.